

Having a secondary hero in an all flying stack for cleaning up neutrals and treasure sites is probbably easier for anyone other than like Kirko or a Voidtech Phase Manipulator airforce.

Harrier is like the most offensive Tier 2 Flying unit in the entire game. Huntress armor melting is fun, but their low base HP is kind annoyingīiomancers are top tier healer and scan is an IMBA support ability Shrikes are kinda lame if used normally(like most scouts tbf) but you can stack evasion mods with their innate evasion for some laughs (not as practical as stacking evasion mods with the xenoplague units imho) I think the other secret techs are a little overshadowed on Amazon, BUT the generic Biomancer's Scan ability does lower damage resistance and status effect resistance at the same time, which is low-key awesome with Synthesis/Psynumbra which have a ton of status effects.

Celestian/Voidtech are popular because the 1st secret tech unit they get is changed for amazon only to be mounted and they are definately better with 25 bonus HP on a faction that normally doesn't have good melee until it researches the lategame clone predator. Xenoplague is kind of a natural combo because buffs with the "animal" tag effect the 3 xenoplague units. I find Promethean comfortable with any race just because of healing and status effect removal on basically all your units from turn 3 of the game. This is basically an amazon specialty since you can get a +5 and a +10 from seperate hero skills AND a +10 from the doctrine. Normally Army wide armor/shield buffs are better than HP buffs, but when you stack multiple of them HP suddenly become attractive
